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Our AuthorsI'd like to see a rework of an existing badge
Finishing Artist: Intimidators should only be used for players who are taller than the 2k22 mt minimum, and only if they have a high enough interior defense + blocking.
Closing the artist is for players with high licenser defense. It lowers the whites' shooting percentage and promotes a tight-defense shooting game, even on the left or right.
I'd like to see a rework of an existing badge: unpeelable should be a game badge and should be the reverse of unpluckable. Anytime you're on the court, rallying, rebounding, or otherwise catching the ball, when you have the Gold/HOF badge, defenders should have a harder time hitting the ball and fouls are called more often. Basically severely punish people who steal spam from behind the backboard/inline/back. Small guards shouldn't be tearing up bigs like this, can you imagine Curry trying to steal the ball from Shaq after a rebound? Ridiculous at best.
Pick dodger: Just a fix and overhaul. It should work together against a brick wall. If you have the option to dodge and good lateral speed, it should ignore brick walls. What really makes real-life dodgers great is their ability to stage their way through the screen. So I suggest that the pick dodger needs a minimum lateral speed for each level, and each level corresponds to a corresponding brick wall. Pick Dodge Bronze to beat Brick Wall Bronze. Dodge the Silver Pickaxe to defeat the Silver Brick Wall. blah blah blah, and vice versa. Silver Brick Wall beats Bronze Pickaxe Dodgers. Another thing I'd like to see is pickers getting more illegal screen calls. If a graveyard tries to set up 2-3 screens in a few seconds, the chances of an illegal screen should increase exponentially depending on the badge level.
In the end, the intrepid Terminator should help you finish and 1. Layups take some serious love so I'd love to see people get more done at the rim as cheap mt nba 2k22 they invest heavily in hall of fame layups and badges like giant killer and fearless
Our Authors
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