I think RS3 is really heading in the correct bearing

Dec-05-2023 PST Category: runescape

Content wise, I think RS3 is really heading in the correct bearing. We've had some great stuff the most recent few years, including one of the most mind-blowing planned abilities ever (Prehistoric studies), an expanded number of missions and legend contrasted with the dim periods of the last part of the 2010's where the game felt like it was in a halt, and the Senior God Wars. We've had some good times changes like the cultivating changes presented with Nursery of Kharid, the Demise Cost revamp, some truly extraordinary looking graphical revives in the past ~six months or thereabouts, and a lot of personal satisfaction enhancements because of the Ninja group. What's more, in the event that Sorcery ends up being close basically as great as Prehistoric studies, I think the game will be in a decent spot for years to come.


In the mean time, in some measure in the beyond two months or somewhere in the vicinity, Jagex has been progressively open about their arrangements and allowing us to have something to do with possibly questionable plan choices (even things like the arranged Vitalize Dead/FSoA nerfs/"rebalance" where the local area was naturally regrettable about it before all else). Expecting this holds, this is a significant positive development.


That being all said: the new bearing for a portion of their choices on the business side of things has been... disturbing, honestly.


New beginning Universes took what might have been a fantastic RS3 variant of OSRS's Associations with a prize shop that might have allowed new players to continue a portion of their advancement to the fundamental game and transformed it into a shitshow with requiring an additional enrollment/account, adding TH towards the end, and so on. Certain new TH advancements have been astoundingly, disgustingly voracious (like the latest Vault of Wealth promotion and the coat that was interesting to such an extent that it would have required spending more than $22,000 worth of keys to get overall). The new retro packs took something that used to be a Dependability Point reward (getting retro renditions of exemplary things) and transformed them into RuneCoin buys (truly, they accompany all-new variations also yet that is not the way in which they were pitched to us when they were surveyed a year ago). And keeping in mind that I for one wouldn't fret having a cash crushing action as a feature of a vacation occasion, they're turning out to be progressively dependent on TH to get opens while genuine new augmentations to these occasions are progressively uncommon (Phantom Walk and Flower Petal Quality requiring 25k osrs gold occasional oddments to get, the Easter/Christmas occasion giving out Spring Tokens/Wrapping Paper per key; Valentine's Day was predominantly a TH promotion this year, with the just non-TH rewards coming from tapping on a NPC one time each day)


Likewise, while I comprehend that this isn't totally Jagex's shortcoming ("outer accomplices" and all), there's been a stressing expansion in unsteadiness in the recent years, and Jagex has been extremely cagey about discussing them. The Login Lockout, several critical server issues, you know the ones. This wasn't exactly an issue for the vast majority of the game's life yet the recent years have been very unsettling on this front.


Thus, generally, I trust what Jagex is doing on the game advancement side however I'm turning out to be progressively worried about the business side. I consider all the discussion of RS3 "passing on" or Jagex not "mindful" is very exaggerated, however Jagex has certainly made a few pretty significant botches that haven't helped on that front.