Mobile Dev Blog - June

Jun-20-2019 PST Category: runescape

Hey Folks,


The time has come for another Mobile Dev Blog!

Mobile & Desktop UI


Since last raised the Android beta cap RS have been busy looking into the feedback players have provided as well as analysing how players new to RuneScape find the game to play.


This has lead RS to the conclusion that, whilst the game is performing well for existing players, if we want to make the most of the influx of new players we will reach via the mobile platform the we need to make some wider changes to the UI.


The reasons for this are two-fold;


Many Mobile players will end up playing on the desktop client too

Looking at the launch of OSRS mobile, we see a significant proportion of those brand new mobile players also playing on desktop. As it stands right now the UI on RS Mobile is significantly different to the UI on RS Desktop. RS want these new players that find the game via mobile devices to feel comfortable playing when they get onto the desktop client, then  need to make sure that the experience across both platforms is familiar.


They don’t want to support another UI mode


If they introduce another UI mode for mobile devices then they end up introducing another layer of checks and development process that will increase the workload of the teams creating content for the game. This extra layer of development process and QA testing requirements will slow down and complicate the process of creating content for the game. Not a good situation.Good situation is that we have more cheap rs gold.


So, what does this actually mean? It means that they’re going to be doing a fair bit of work to unify the UI style between Mobile and Desktop. They won’t be exactly the same, as the way players interact with the game on both platforms is different but, the closer the UI on both platforms is, the easier it is to develop content for the game and the easier it is for players to transition from mobile to desktop and vice-versa.If you have more runescape gold you will have a good time in game.


Where possible we’re going to be making changes that they feel are good for BOTH platforms where possible. A good example of this is the new Worn Inventory interface layout shown below.