​Theory Craft: Mercenary Changes

Is it possible to open a new slot in Mercenaries be too excessive?


What slot for an item would you choose if you could choose and the reason for it?


My preference is that of the Belt slot, which allows it to fill up with potions with less than 50 percent health. This would increase the amount of QOL survival, and also open up the helmet slot for little more variety than Andarial's Visage.


I'd be against boots, gloves, and jewellery. They're so durable and be too strong. I believe the value of belts is sensible, just a bit more over already strong specialties and runewords in particular.


Arach's for FCR


Razortails for Pierce Pierce


Nosferatu's for Slow IAS, Str and LL


- Verdungo's for massive Health, Regen and damage reduction


The Thundergod's are for mild immunity, and additional stats that make fitting the Sacred Armour/Shadow plates better.


The Snowclash can provide cold resistance.


String of Ears to LL Massive damage reduction


GoldSkin IAS and Gold/Magic find on their own.


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