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Introduction
Welcome to the Torture Chamber of Screams guide for "Throne and Liberty." This guide will provide a step-by-step walkthrough on how to progress through this Tier 2 dungeon and defeat the final boss. Tier 2 dungeons offer incredible rewards essential for progression, but they are significantly more challenging and require high-end gear (+9 Epic Grade) to complete.
Trash Clearing, Mini-Bosses, and Pre-Final Boss Objectives
In the Torture Chamber of Screams, you'll encounter various objectives, basic mobs, and mini-bosses before reaching the main boss. Here's a quick overview of what to expect and how to handle these elements:
Clear Trash Mobs: Eliminate unavoidable trash mobs to prevent over-pulling and unnecessary damage.
Complete Objectives: Check your current objectives on the right-hand side of the screen and complete them accordingly.
Defeat Mini-Bosses: Most mini-bosses have minimal mechanics. Stay healthy, dodge attacks, and deal damage efficiently.
Resurrection Gates: Pick up any Resurrection Gates where possible to ensure your party can recover quickly from wipes.
Team Coordination: Ensure each player knows their roles and the mechanics of each fight.
Final Boss – Kaligras
IMPORTANT NOTE: For the final boss fight, it is highly recommended that the tank has at least Level 4 Stalwart Bastion. Each player should have at least 200 Skill Damage Resistance due to a recurring mechanic explained below.
Block Attacks
Kaligras has two forms of attacks that players need to be ready to block:
Purple Circle Attack: A generic attack indicated by a purple circle that hits in an AoE. Block using the standard block ability.
Diamond-Shaped Indicator: This attack requires a dodge block (hold a movement key and press block). These attacks mostly occur at the beginning of the fight or during specific phases.
Phase 1
At the start of the fight, Kaligras will launch a blockable attack. Use your movement block to avoid significant damage. Be wary of rain of arrows targeting player locations; avoid standing in these areas.
Blood Shockwaves: Kaligras will mark three players with a red marker and fire blood shockwaves at them. These can deal substantial damage, so spread out to avoid causing party-wide damage.
Red Swirling Circles: Kaligras places a shredding red circle on each party member. This mechanic requires a well-timed Stalwart Bastion, Fountain of Life from a Wand, and/or 200 Skill Damage Resistance to survive.
Blood Vials Mechanic
There are five blood vials that fill up based on the boss's attacks and mechanics:
Empty Vials: If all vials are empty, the party is wiped.
Full Vials: If all vials are full, the party is wiped.
Filling Vials: Blood vials fill from boss attacks and failing to block attacks. The red swirl mechanic generates 3 vials of blood.
To manage the vials effectively:
Keep 2-3 vials full at all times to avoid hitting the 5-vial cap or having all vials empty.
Drain vials strategically throughout the fight.
Executioner Charge
After the red swirl mechanic, one player is teleported and bound on the opposite side of the arena. Kaligras charges at the bound player:
Form a Line: The party gathers in front of the bound player in a line. Block indicators (3) will appear on the boss.
Time Your Block: Block the charge to prevent the bound player from being instantly killed.
Move Away: Move away from the bound player's location to avoid the execute attack.
Zombie Phase
Kaligras teleports to the middle of the room, turning the floor into a smoke field:
Zombie Markers: Three players are marked with a closed or open eye above their head, indicating their target zombies.
Positioning: Head to a vial and drain it to reveal the zombies' numbers. Position yourself accordingly to avoid a reaper spawning.
DPS Phase: If positioned correctly, you will be frozen temporarily. Once free, continue to DPS the boss.
Mechanic Reminders & Vial Duty
Block Attacks: Block as many attacks as possible to prevent overfilling the vials.
Vial Management: Only players marked with zombies should open the vials. Do not open more than 3 vials during the phase.
Monitor Vials: The marked player should ensure there are not too many full vials after the Zombie Phase.
The phase will reset back to the first phase, and you must repeat the process until Kaligras is defeated.
Tier 2 Dungeon Rewards
Tier 2 dungeons provide significant progression rewards. Each chest looted costs 450 Dimension Tokens compared to the 300 tokens for Tier 1 dungeon chests. The power of Tier 2 materials, weapons, and armor is a substantial upgrade from Tier 1.
Conclusion
This concludes the Torture Chamber of Screams guide for "Throne and Liberty." Follow these strategies and tips to successfully clear this challenging Tier 2 dungeon and reap the rewards.
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